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Gallery of Stills

3D Modeling |Maya and ZBrush
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I primarily use Maya for modeling objects and architectural visualization. I texture most of these models using procedural and image based textures as well as custom UV maps, including displacement and bump maps. I use image based lighting and ambient occlusion rendering out of Mental Ray.

 

All of my character modeling is done using ZBrush. For the texturing, I use Polypainting inside of ZBrush. Screenshots of the model were taken within the program.

 

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Other Artwork
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I enjoy digital painting using Photoshop and a Wacom Cintiq monitor.

 

I also really enjoy traditional sculpting using Monster Clay on top of a self-built armature.

 

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